Searching over Metapositions in Kriegspiel
نویسندگان
چکیده
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player his opponent’s moves. Although it is a two person game it needs a referee, whose task consists in accepting the legal moves and rejecting the illegal ones, with respect to the real situation. Neither player knows the whole history of moves and each player has to guess the state of the game on the basis of messages received from the referee. A player’s try may result legal or illegal, and a legal move may prove to be a capture or a check. The paper describes the rationale of a program to play basic endgames of Kriegspiel, where a player has left only the King. These endings have been theoretically studied with rule-based mechanisms, whereas few researches exist on a gametree-based approach. We show how the branch of game tree can be reduced in order to employ an evaluation function and a search algorithm. Then we deal with game situations dependent on stochastic element and we show how we resolve them during the tree visit.
منابع مشابه
Representing Kriegspiel States with Metapositions
We describe a novel approach to incomplete information board games, which is based on the concept of metaposition as the merging of a very large set of possible game states into a single entity which contains at least every state in the current information set. This merging operation allows an artificial player to apply traditional perfect information game theory tools such as the Minimax theor...
متن کاملSolving Kriegspiel-like Problems: Exploiting a Transposition
We recently proposed Uncertainty Paradigm Search (UPS), a novel deterministic approach for solving problems with uncertainty. One of its applications is in Tsuitate-Tsume-Shogi (mating problems in a Kriegspiel-like variant of Shogi). This approach relies on the use of metapositions. A metaposition is a hybrid complex of possible positions that are not distinguishable for the solver. In this con...
متن کاملThe Dark Side of the Chessboard: an Assistant to Play Kriegspiel over the ICC
Kriegspiel is a variant of the game of Chess, introduced to make it more similar to wargames. It mainly differs from Chess in that players can only see their own pieces: they have to refer to a neutral agent – the umpire, or referee – to acquire additional, but always incomplete, information. This paper deals with the development of a visual interface to play Kriegspiel over the Internet Chess ...
متن کاملMoving in the Dark: Progress through Uncertainty in Kriegspiel
Kriegspiel is a wargame based on the rules of Chess. A player only knows the position of his own pieces, while his opponent’s pieces are “in the dark”, ie. they are invisible. A Kriegspiel player has to guess the state of the game and progress to checkmate being in the dark about the history of moves (but he can exploit the messages of a referee). Thus, computer playing of Kriegspiel is difficu...
متن کاملParticle Filtering Approximation of Kriegspiel Play with Opponent Modeling
Kriesgpiel, or partially observable chess, is appealing to the AI community due to its similarity to real-world applications in which a decision maker is not a lone agent changing the environment. This paper applies the framework of interactive POMDPs to design a competent Kriegspiel player. The novel element proposed here is a way to handle complexity in I-POMDPs by using the notion of quantal...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2004